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CSS:RPG v1.0.5 Released! 
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Developer
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Joined: Sun Feb 19, 2006 2:42 am
Posts: 762
Location: Colorado
Post CSS:RPG v1.0.5 Released!
Finally, after months and months CSS:RPG v1.0.5 has been released. Hurray!

Changelog:
Quote:
CSS:RPG v1.0.5
- Compatibility with the last update
- Metamod: Source conversion
- File Variable Manager
- Added CVAR: cssrpg_denial_restrict to restrict certain weapons
- Added Upgrade: Impulse - increases speed when under fire
- Added Upgrade: Medic - automatically heals teammates near you or repairs their armor
- Removed lowered sensitivity feature from IceStab
- Fixed Bug 1: Upgrade Level 1 Exploit
- Fixed Bug 2: Negative Credits Exploit Fixed
- Overall major code improvements and optimizations


Head on over to the files section to download CSS:RPG v1.0.5

Thanks goes to bzz0, Laiz, Kiesp, YourMom, Temez and Lefiath for their language translations. Thanks to BAILOPAN, sslice, and others from #sourcemod for their programming support and thanks to Trizik for beta testing 1.0.5 and providing much needed valuable feedback.


Sat Feb 10, 2007 6:07 am
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Medic
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Joined: Wed Mar 01, 2006 12:58 pm
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Location: GERMANY
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Image

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Sat Feb 10, 2007 10:11 am
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Beta Tester

Joined: Sat Mar 11, 2006 6:55 am
Posts: 169
Location: Hawaii
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There seems to be a problem with Game-Monitor's wildcard search, but for now here's a list of v1.0.5 Windows servers:

http://www.game-monitor.com/search.php? ... .5+Windows

...and a list of v1.0.5 Linux servers:

http://www.game-monitor.com/search.php? ... .0.5+Linux


Sat Feb 10, 2007 10:51 am
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Joined: Sat Mar 11, 2006 6:55 am
Posts: 169
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v1.0.5 config file available here:

http://cssrpg.sourceforge.net/forums/vi ... =3251#3251


Sat Feb 10, 2007 12:26 pm
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Joined: Sun Feb 19, 2006 2:42 am
Posts: 762
Location: Colorado
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lol danke Rebell :P

@Trizik
Thanks for the config, I left one out of the download because too many people thought it was required.


Sat Feb 10, 2007 6:39 pm
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Joined: Fri Dec 29, 2006 4:25 am
Posts: 6
Post YAY!!!!!!!!!!!!!!
bout time but any great work on what u did


Sun Feb 11, 2007 3:24 am
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Master
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Joined: Fri Sep 22, 2006 2:45 pm
Posts: 109
Location: Why u think i will know that?
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What can i say? Great job, the menu bug, when i bought or sold something, i got health its now past. And new skills looks great, but there is also on unfixed bug, i think, frost pistol problem stayed.


Tue Feb 13, 2007 7:48 pm
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Joined: Tue Feb 13, 2007 8:54 pm
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Post 
I didn't any mention of this, so maybe its unintended.



Impulse has the effect that it reloads your gun without having to do it. Doesn't seem to work on pistols, but with the AK, P90, TMP it does. (Haven't tested all the weapons)

Is this intended and just not documented or is this a bug with 1.05?


Tue Feb 13, 2007 8:57 pm
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Joined: Sun Feb 19, 2006 2:42 am
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Location: Colorado
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It's a known bug without any solution at the moment. Kind of like the FireGrenade bug (where a player will continue to hear fire after dieing). They are actually both bugs in the mod (CSS).


Tue Feb 13, 2007 10:17 pm
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Joined: Tue Feb 13, 2007 8:54 pm
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Post 
Gotcha, hopefully it can be resolved.


Tue Feb 13, 2007 11:53 pm
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Level 5

Joined: Sat Mar 11, 2006 5:41 am
Posts: 53
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Woohoo, thanks for the much awaited update :)


Mon Feb 26, 2007 5:41 am
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Joined: Tue Mar 04, 2008 8:28 am
Posts: 0
Post Re: CSS:RPG v1.0.5 Released!
I have a question is there any command to diable Impulse because of the reload bug and its impossible to kill when going so fast and on a surf server.
So is there a command to disable it for good or just turn Impulse off?


Tue Mar 04, 2008 8:29 am
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Joined: Fri Sep 22, 2006 2:45 pm
Posts: 109
Location: Why u think i will know that?
Post Re: CSS:RPG v1.0.5 Released!
Why dont you look into documentation, there has to be commands how to disable single upgrades.


Tue Mar 11, 2008 12:29 pm
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