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m4ntle
Joined: Fri May 23, 2008 6:04 pm Posts: 4
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 Re: CSS:RPG v1.0.5 100XL
If u have normal rpg added then do u just add this file to cstrike/addons and then it will b 100xl?
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| Tue Nov 25, 2008 10:15 pm |
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Skillz
Master Developer
Joined: Sat Sep 16, 2006 9:29 pm Posts: 518 Location: Norway, Longva
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 Re: CSS:RPG v1.0.5 100XL
yep
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| Wed Nov 26, 2008 10:52 am |
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m4ntle
Joined: Fri May 23, 2008 6:04 pm Posts: 4
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 Re: CSS:RPG v1.0.5 100XL
This makes my server lag alot is there any way to fix this?
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| Wed Nov 26, 2008 10:29 pm |
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bennit
Newbie
Joined: Tue Jan 15, 2008 9:41 pm Posts: 9 Location: belgium
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 Re: CSS:RPG v1.0.5 100XL
I don't experience lag from it, my server has been running over a year now :)
here's my config:
// CSS:RPG v1.0.5 configuration file // Last modified 1:06 AM 2/10/2007
// Instructions: // 1) Add exec "cssrpg105.cfg" to cstrike/cfg/server.cfg // 2) Modify the values in this file to your liking // 3) Save this file as cssrpg105.cfg in cstrike/cfg // 4) Restart the server (or change the map)
// General Settings cssrpg_enable "1" //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled cssrpg_bot_enable "1" //If set to 1, bots will be able to use the CSSRPG plugin cssrpg_debug "0" //Turns on debug mode for this plugin cssrpg_save_data "1" //If disabled, the database won"t be updated (this means player data won"t be saved!) cssrpg_steamid_save "1" //Save by SteamID instead of by SteamID and name cssrpg_default_lang "english.txt" //Default language file (e.g. english.txt) cssrpg_save_interval "100" //Interval (in seconds) that player data is auto saved (0 = off) cssrpg_player_expire "0" //Sets how many days until an unused player account is deleted (0 = never) cssrpg_bot_maxlevel "250" //The maximum level a bot can reach until its stats are reset (0 = infinite) cssrpg_announce_newlvl "1" //Global announcement when a player reaches a new level (1 = enable, 0 = disable)
// General Experience Settings cssrpg_exp_notice "1" //Sets notifications to players when they gain Experience cssrpg_exp_max "10000000" //Maximum experience that will ever be required cssrpg_exp_start "200" //Experience required for Level 1 cssrpg_exp_inc "50" //Incriment experience requied for each level (until cssrpg_exp_max)
// Specific Experience Settings cssrpg_exp_damage "3.0" //Experience for hurting an enemy multiplied by the damage done cssrpg_exp_knifedmg "3.1" //Experience for knifing an enemy multiplied by the damage done (must be higher than exp_damage) cssrpg_exp_kill "40" //Experience for a kill multiplied by the victim"s level cssrpg_exp_headshot "150" //Experience extra for a headshot cssrpg_exp_teamwin "0.15" //Experience multipled by the experience required and the team ratio given to a team for completing the objective cssrpg_exp_bombplanted "0.15" //Experience multipled by the experience required and the team ratio given for planting the bomb cssrpg_exp_bombdefused "0.30" //Experience multipled by the experience required and the team ratio given for defusing the bomb cssrpg_exp_bombexploded "0.20" //Experience multipled by the experience required and the team ratio given to the bomb planter when it explodes cssrpg_exp_hostage "0.10" //Experience multipled by the experience required and the team ratio for rescuing a hostage cssrpg_exp_vipescaped "0.35" //Experience multipled by the experience required and the team ratio given to the vip when the vip escapes
// Credits Settings cssrpg_credits_inc "15" //Credits given to each new level cssrpg_credits_start "1200" //Starting credits for Level 1 cssrpg_sale_percent "1.00" //Percentage of credits a player gets for selling an item
// Regeneration Upgrade Settings cssrpg_regen_enable "1" //Sets the Regeneration item to enabled (1) or disabled (0) cssrpg_regen_maxlevel "20" //Regeneration item maximum level cssrpg_regen_cost "5" //Regeneration item start cost cssrpg_regen_icost "10" //Regeneration item cost increment for each level
// Health+ Upgrade Settings cssrpg_hbonus_enable "1" //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0) cssrpg_hbonus_maxlevel "36" //Health Bonus (Health+) item maximum level cssrpg_hbonus_cost "10" //Health Bonus (Health+) item start cost cssrpg_hbonus_icost "10" //Health Bonus (Health+) item cost increment for each level
// Resupply Upgrade Settings cssrpg_resup_enable "1" //Sets the Resupply item to enabled (1) or disabled (0) cssrpg_resup_maxlevel "10" //Resupply item maximum level cssrpg_resup_cost "5" //Resupply item start cost cssrpg_resup_icost "0" //Resupply item cost increment for each level
// Vampire Upgrade Settings cssrpg_vamp_enable "1" //Sets the Vampire item to enabled (1) or disabled (0) cssrpg_vamp_maxlevel "25" //Vampire item maximum level cssrpg_vamp_cost "15" //Vampire item start cost cssrpg_vamp_icost "10" //Vampire item cost increment for each level
// Stealth Upgrade Settings cssrpg_stealth_enable "1" //Sets the Stealth item to enabled (1) or disabled (0) cssrpg_stealth_maxlevel "5" //Stealth item maximum level cssrpg_stealth_cost "15" //Stealth item start cost cssrpg_stealth_icost "10" //Stealth item cost increment for each level
// LongJump Upgrade Settings cssrpg_ljump_enable "1" //Sets the LongJump item to enabled (1) or disabled (0) cssrpg_ljump_maxlevel "13" //LongJump item maximum level cssrpg_ljump_cost "20" //LongJump item start cost cssrpg_ljump_icost "15" //LongJump item cost increment for each level
// FireNade Upgrade Settings cssrpg_fnade_enable "1" //Sets the FireGrenade item to enabled (1) or disabled (0) cssrpg_fnade_maxlevel "10" //FireGrenade item maximum level cssrpg_fnade_cost "15" //FireGrenade item start cost cssrpg_fnade_icost "10" //FireGrenade item cost increment for each level
// IceStab Upgrade Settings cssrpg_icestab_enable "1" //Sets the IceStab item to enabled (1) or disabled (0) cssrpg_icestab_maxlevel "5" //IceStab item maximum level cssrpg_icestab_cost "20" //IceStab item start cost cssrpg_icestab_icost "30" //IceStab item cost increment for each level cssrpg_icestab_limit_dmg "30" //Maximum damage that can be done upon icestabbed victims (0 = disable)
// FrostPistol Upgrade Settings cssrpg_fpistol_enable "1" //Sets the FrostPistol item to enabled (1) or disabled (0) cssrpg_fpistol_maxlevel "20" //FrostPistol item maximum level cssrpg_fpistol_cost "20" //FrostPistol item start cost cssrpg_fpistol_icost "15" //FrostPistol item cost increment for each level
// Impulse Upgrade Settings cssrpg_impulse_enable "0" //Sets the Impulse item to enabled (1) or disabled (0) cssrpg_impulse_maxlevel "1" //Impulse item maximum level cssrpg_impulse_cost "200" //Impulse item start cost cssrpg_impulse_icost "20" //Impulse item cost increment for each level
// Denial Upgrade Settings cssrpg_denial_enable "1" //Sets the Denial item to enabled (1) or disabled (0) cssrpg_denial_maxlevel "3" //Denial item maximum level cssrpg_denial_cost "25" //Denial item start cost cssrpg_denial_icost "50" //Denial item cost increment for each level cssrpg_denial_restrict "" //Space delimited list of restricted weapons (e.g. awp g3sg1 m249)
// Medic Upgrade Settings cssrpg_medic_enable "1" //Sets the Medic item to enabled (1) or disabled (0) cssrpg_medic_maxlevel "25" //Medic item maximum level cssrpg_medic_cost "15" //Medic item start cost cssrpg_medic_icost "20" //Medic item cost increment for each level
// Confirmation echo "Custom CSS:RPG settings loaded successfully"
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| Sun Dec 21, 2008 1:33 pm |
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memacup
Newbie
Joined: Fri Feb 20, 2009 7:08 pm Posts: 5
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 Re: CSS:RPG v1.0.5 100XL
wen i add te file to addons and restart server here happens nothing help please?;s
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| Fri Feb 20, 2009 9:00 pm |
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memacup
Newbie
Joined: Fri Feb 20, 2009 7:08 pm Posts: 5
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 Re: CSS:RPG v1.0.5 100XL
i got it now:)
____________________________
RPG server By Danger [url=http://www.gametracker.com/server_info/94.75.248.10:27015/][img]http://cache.www.gametracker.com/server_info/94.75.248.10:27015/b_350x20_C692108-381007-FFFFFF-000000.png[/img][/url]
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| Mon Mar 02, 2009 4:32 pm |
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Aclinoe
Joined: Sat May 23, 2009 7:44 pm Posts: 0
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 Re: CSS:RPG v1.0.5 100XL
This is what I got when I asked my hoster to put in that .dll file
"We have reviewed your server and the link supplied in addition to other reliable sources. Before we do anything you need to review this reply and confirm that you would like us to move forward with this change as there will be no turning back, and to reverse it would require a "complete" clean reinstall at which can be done via the web admin panel. Here is the information that we were given directly "you need to be running 100XL to change the rates, also changing the health above 500 completely messes the HUD up so you need to let ppl know that". What this is stating is that the Source engine does not know how to display a higher health rate and therefore it throws the hud out of place and pushes some items off of the screen all together."
Can you offer any feed back on this?
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| Sat May 23, 2009 7:47 pm |
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MikeyM
Joined: Sun May 24, 2009 3:42 am Posts: 1
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 Re: CSS:RPG v1.0.5 100XL
How do I get this to work with LINUX? I've tried alot of crap and nothing works. Please help.
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| Sun May 24, 2009 3:43 am |
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soul012
Joined: Thu Jan 14, 2010 4:45 pm Posts: 1
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 Re: CSS:RPG v1.0.5 100XL
how do you get this to work?
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| Thu Jan 14, 2010 5:01 pm |
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soul012
Joined: Thu Jan 14, 2010 4:45 pm Posts: 1
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 Re: CSS:RPG v1.0.5 100XL
I got it to work, only thing you got to do, is to download the right binarie files.
also, add this to server.cfg (you can change it):
// General Settings cssrpg_enable "1" //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled cssrpg_bot_enable "1" //If set to 1, bots will be able to use the CSSRPG plugin cssrpg_debug "0" //Turns on debug mode for this plugin cssrpg_save_data "1" //If disabled, the database won"t be updated (this means player data won"t be saved!) cssrpg_steamid_save "1" //Save by SteamID instead of by SteamID and name cssrpg_default_lang "english.txt" //Default language file (e.g. english.txt) cssrpg_save_interval "150" //Interval (in seconds) that player data is auto saved (0 = off) cssrpg_player_expire "0" //Sets how many days until an unused player account is deleted (0 = never) cssrpg_bot_maxlevel "0" //The maximum level a bot can reach until its stats are reset (0 = infinite) cssrpg_announce_newlvl "1" //Global announcement when a player reaches a new level (1 = enable, 0 = disable)
// General Experience Settings cssrpg_exp_notice "0" //Sets notifications to players when they gain Experience cssrpg_exp_max "50000" //Maximum experience that will ever be required cssrpg_exp_start "250" //Experience required for Level 1 cssrpg_exp_inc "100" //Incriment experience requied for each level (until cssrpg_exp_max)
// Specific Experience Settings cssrpg_exp_damage "1.0" //Experience for hurting an enemy multiplied by the damage done cssrpg_exp_knifedmg "8.0" //Experience for knifing an enemy multiplied by the damage done (must be higher than exp_damage) cssrpg_exp_kill "15" //Experience for a kill multiplied by the victim"s level cssrpg_exp_headshot "50" //Experience extra for a headshot cssrpg_exp_teamwin "0.15" //Experience multipled by the experience required and the team ratio given to a team for completing the objective cssrpg_exp_bombplanted "0.15" //Experience multipled by the experience required and the team ratio given for planting the bomb cssrpg_exp_bombdefused "0.30" //Experience multipled by the experience required and the team ratio given for defusing the bomb cssrpg_exp_bombexploded "0.20" //Experience multipled by the experience required and the team ratio given to the bomb planter when it explodes cssrpg_exp_hostage "0.10" //Experience multipled by the experience required and the team ratio for rescuing a hostage cssrpg_exp_vipescaped "0.35" //Experience multipled by the experience required and the team ratio given to the vip when the vip escapes
// Credits Settings cssrpg_credits_inc "10" //Credits given to each new level cssrpg_credits_start "300" //Starting credits for Level 1 cssrpg_sale_percent "1" //Percentage of credits a player gets for selling an item
// Regeneration Upgrade Settings cssrpg_regen_enable "1" //Sets the Regeneration item to enabled (1) or disabled (0) cssrpg_regen_maxlevel "25" //Regeneration item maximum level cssrpg_regen_cost "5" //Regeneration item start cost cssrpg_regen_icost "10" //Regeneration item cost increment for each level
// Health+ Upgrade Settings cssrpg_hbonus_enable "1" //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0) cssrpg_hbonus_maxlevel "80" //Health Bonus (Health+) item maximum level cssrpg_hbonus_cost "10" //Health Bonus (Health+) item start cost cssrpg_hbonus_icost "10" //Health Bonus (Health+) item cost increment for each level
// Resupply Upgrade Settings cssrpg_resup_enable "0" //Sets the Resupply item to enabled (1) or disabled (0) cssrpg_resup_maxlevel "5" //Resupply item maximum level cssrpg_resup_cost "5" //Resupply item start cost cssrpg_resup_icost "15" //Resupply item cost increment for each level
// Vampire Upgrade Settings cssrpg_vamp_enable "1" //Sets the Vampire item to enabled (1) or disabled (0) cssrpg_vamp_maxlevel "25" //Vampire item maximum level cssrpg_vamp_cost "15" //Vampire item start cost cssrpg_vamp_icost "10" //Vampire item cost increment for each level
// Stealth Upgrade Settings cssrpg_stealth_enable "1" //Sets the Stealth item to enabled (1) or disabled (0) cssrpg_stealth_maxlevel "15" //Stealth item maximum level cssrpg_stealth_cost "15" //Stealth item start cost cssrpg_stealth_icost "10" //Stealth item cost increment for each level
// LongJump Upgrade Settings cssrpg_ljump_enable "1" //Sets the LongJump item to enabled (1) or disabled (0) cssrpg_ljump_maxlevel "20 //LongJump item maximum level cssrpg_ljump_cost "20" //LongJump item start cost cssrpg_ljump_icost "15" //LongJump item cost increment for each level
// FireNade Upgrade Settings cssrpg_fnade_enable "1" //Sets the FireGrenade item to enabled (1) or disabled (0) cssrpg_fnade_maxlevel "20" //FireGrenade item maximum level cssrpg_fnade_cost "15" //FireGrenade item start cost cssrpg_fnade_icost "10" //FireGrenade item cost increment for each level
// IceStab Upgrade Settings cssrpg_icestab_enable "1" //Sets the IceStab item to enabled (1) or disabled (0) cssrpg_icestab_maxlevel "20" //IceStab item maximum level cssrpg_icestab_cost "20" //IceStab item start cost cssrpg_icestab_icost "30" //IceStab item cost increment for each level cssrpg_icestab_limit_dmg "10" //Maximum damage that can be done upon icestabbed victims (0 = disable)
// FrostPistol Upgrade Settings cssrpg_fpistol_enable "1" //Sets the FrostPistol item to enabled (1) or disabled (0) cssrpg_fpistol_maxlevel "50" //FrostPistol item maximum level cssrpg_fpistol_cost "20" //FrostPistol item start cost cssrpg_fpistol_icost "15" //FrostPistol item cost increment for each level
// Impulse Upgrade Settings cssrpg_impulse_enable "1" //Sets the Impulse item to enabled (1) or disabled (0) cssrpg_impulse_maxlevel "20" //Impulse item maximum level cssrpg_impulse_cost "20" //Impulse item start cost cssrpg_impulse_icost "20" //Impulse item cost increment for each level
// Denial Upgrade Settings cssrpg_denial_enable "1" //Sets the Denial item to enabled (1) or disabled (0) cssrpg_denial_maxlevel "20" //Denial item maximum level cssrpg_denial_cost "25" //Denial item start cost cssrpg_denial_icost "50" //Denial item cost increment for each level cssrpg_denial_restrict "" //Space delimited list of restricted weapons (e.g. awp g3sg1 m249)
// Medic Upgrade Settings cssrpg_medic_enable "1" //Sets the Medic item to enabled (1) or disabled (0) cssrpg_medic_maxlevel "65" //Medic item maximum level cssrpg_medic_cost "15" //Medic item start cost cssrpg_medic_icost "20" //Medic item cost increment for each level
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| Thu Jan 14, 2010 5:22 pm |
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