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About CSS:RPG |
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CSS:RPG is a server-side plugin that emulates the RPG (role-playing
game or "level system") style game play. The objective
is to gain as many new Levels as possible. Each Level brings
new Credits which can be used to buy Upgrades. When players buy
Upgrades, they recieve new abilities which give them an advantage
over their opponents. For example, a player who purchases the
Regeneration Upgrade Level 1 will receive one health point for
every second. Further Levels of the same Upgrade will increase
that Upgrade’s benefits for the player. For example, Regeneration
Level 2 will give a player two health points instead of one health
point every second.
Buying Upgrades subtracts the cost of that Upgrade from the
player’s total Credits. A player can gain Credits in two
ways: from gaining new Levels or from selling already purchased
Upgrades. When a player sells an Upgrade, they only get 75% (more
or less depending on the server’s settings) of the Credits
they bought it for. With this in mind, it is best for a player
to pick an Upgrade they will stick with.
CSS:RPG uses a dynamic system that attempts to even out the
game play for low level players and high level players. Although
a higher level player may potentially have more of an advantage
over a lower level player, the player’s skill still determines
whether they will perform better than their opponents. Additionally,
lower level players gain more Experience for killing higher level
players.
Experience (exp for short) is a statistics system that determines
when a player reaches their next Level. When a player gains a
new Level, they also have to achieve more Experience. For example,
a player at Level 5 may need 250 Experience for their next Level;
where as a player at Level 10 may need 500 Experience. Experience
is gained from killing enemies or completing objectives. A player’s level determines
how much they will be worth Experience-wise. Headshots give an
additional amount of Experience (25 exp default). Damaging opponents
also gives a player Experience. This helps to give lower level
players more of an opportunity to “level-up” even
if they don’t manage to actually kill their opponent. The
amount of Experience a player currently has and the amount they
still require can be viewed in the Stats menu.